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- // Persistence Of Vision raytracer version 3.0 sample file.
- // Simple demonstration of the matrix keyword
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- camera {
- location <3, 5, -15>
- direction <0, 0, 4>
- look_at <0, 1, 0>
- }
-
- light_source { <50, 100, -200> color rgb <1,1,1> }
- plane { y, 0 pigment { color rgb <0,0,1> } } // Ground plane
-
- box {
- -1,1
- pigment { color rgb <1,1,1> }
- }
- box {
- -0.5,0.5
- pigment { color rgb <1,0,0> }
-
- // Matrix does rotation about the Y axis, shear along the Y axis, and
- // translation along the Y axis
-
- matrix <0.886, 0.5, 0.5,
- 0, 1, 0,
- 0.5, 0, -0.886,
- 0, 1.5, 0> // 4th 3-vector is translation
- }
-